Unlike traditional traditional 2D fighters (like Street Fighter ), MultiVersus is a platform fighter with unique mobility and physics mechanics that heavily alter frame data dynamics. Attack Decoupling and Whiff Recovery
Moves with on block are generally safe. Example: Batman’s Up Air (0) → you can block or dodge before opponent can jab. Multiversus Frame Data
The window where the move's "hitbox" is out and can deal damage. The window where the move's "hitbox" is out
user wants a long article about MultiVersus frame data. I need to gather information from various sources. The search plan includes multiple categories: general explanation, community resources, frame data repositories, character-specific data, patch notes, and high-level guides. I'll start by opening the search results from the initial search. need to perform a search first to get cursors. I'll execute the search plan. search results for the initial queries are not very promising. Many results are about FPS/lag or general guides, not specific frame data. The Reddit search results were empty. I need to try alternative search terms. I'll search for "MultiVersus startup frames", "MultiVersus active frames", "MultiVersus recovery frames", "MultiVersus hitstun frames", "MultiVersus frame data spreadsheet 2024", "MultiVersus frame data discord", and "MultiVersus frame data reddit 2024". search results show some patch notes and discussions but no comprehensive frame data database. I need to adjust my approach. Perhaps the official patch notes and community resources might contain the necessary information. I'll open the patch notes and the Google Doc. search results have provided some patch notes and discussions, but there is no central database for frame data. The Google Doc appears to be a community resource. I need to explore it further. I'll search within the Google Doc for "frame". Google Doc might not have frame data. I need to search for other community resources. I'll search for "MultiVersus frame data database". search results are not showing a comprehensive frame data database. I need to consider that frame data might be limited. I will focus on explaining how frame data works in general, using the patch notes as examples. I need to search for more specific terms: "MultiVersus frame data spreadsheet Reddit", "MultiVersus frame data GitHub", "MultiVersus frame data wiki", and "MultiVersus frame data discord bot". search results are not yielding a comprehensive frame data database. I will need to explain the current state of frame data in MultiVersus, its importance, and how players can find and use it. I'll structure the article with an introduction, explanation of frame data, key components, how to find it, patch notes examples, practical application, limitations, and conclusion. I'll cite relevant sources from the patch notes and community discussions. The Complete Guide to MultiVersus Frame Data explanation of frame data
The "wind-up" before an attack can actually deal damage. During this phase, your character is vulnerable to being "stuffed" by a faster move.
: Rely on projectiles that often have long recovery times, making them vulnerable if approached closely.
Because MultiVersus is a live-service game, frame data can change with every patch. Relying on day-one spreadsheets is dangerous.